See BGS Doc for a less penetrable description. The insertion is not documented, simply because BGS-X is not finished yet and we won't get it out before christmas. If no maps are available in the current galaxy (right now) BGS disables the feature. The right side has areas for switching the mapping on/off, toggles for regions and lanes and three slots for special maps and cycling through the available special maps. The functionality can be controlled in the same way. The special maps are handled differently as there is no position check for them, but they can be activated by steering the cursor over the areas on the right side. all Navy HQs) and OXPs can insert own overlays. Additionally there is functionality for 'special maps' (e.g. OXPs can expand on that and insert own maps. From time to time players will receive a update via Snoopers for the current galaxy and over time they have all regions and lanes together. To speed up the processing inserted shapes are getting a bounding box internally.īGS-XMapping.oxp will start the player with only 1 region (The old worlds) and 1 lane in G1. Supported are 4 different types of shapes (Rectangle, Circle, NPoly and Line). The script checks the position of the cursor (red cross) against sets of inserted polys or lines. It displays the named regions and spacelanes from ClymAngus maps via overlay on the Long Range Chart. oxp (but he uploaded the picture opposite in 2013).īGS-XMapping is a additional module for BGS (not available yet, but the support for it is already in BGS-A and BGS-M). There is a version of Captain Berf Pilot for the 2010 version of BGS - Captain Berf Pilot_BGS.zip (207 KB) Īnother of Svengali's experiments from back in 2011 - a BGS capability and a projected. Halsis provides a female voice for your on-board computer. There may be more details in one of his posts. ![]() There are 9 sounds (mostly combat related) and no license. Vincentz included a soundset pack for the now deprecated BGS-M oxp in his combo-pack together with 4 ships and a game-start choice oxp. Notice the rather dim buttons on the right: toggle map, toggle areas, toggle lanes, cycle specials etc. so instead of "missile.armed" it's "missile armed"), removed all instances of Majel Barrett from Star Trek (nothing against the late Ms Barrett or Star Trek I just think the second voice is unnecessary), and greatly changed the extremely long and drawn-out game-over sound into a rather rapid explosion then sudden expulsion of air into silence, which is rather more shocking and realistic." Here's a 16:10 screenshot: įor the sounds, I replaced the "Item Sold" and "Item Bort" (?!) with nice little chimes (can't remember where they came from - original Oolite?), changed things like "Ortopilot activated" into "Autopilot activated", trimmed some dead air (e.g. "The screens have a bit of the "legend" icons showing the relative order of government and economy types, as well as a function key menu with English labels (the old menu from the previous BGS set but with text added by myself - now blended over the new backgrounds nicely). Keeper produced his own set of 10 tailored images & 17 sounds for BGS. Keeper's alternative images BGS Soundset/Images by Keeper Download: Click here: File:BGS-Soundset Pagroove 2.3.oxz or through the in-game Expansions Manager.It is not allowed to make use of this work in any commercial form or production or to place it at your website without permission of the author. Therefore it is not allowed to reproduce, remix, resample, rework, use bits this music, or to convert to other formats without permission from the author. License: This music is licensed by P.A.Config files and script so that the new soundset is ready to use. new high pitched lasersound (just an alternative) - new high pitched laserhit new hit and hullbang sounds: Now being hit hurts! new station music. 30 Sounds and station music composed by the musician P.A. Configurable by other OXPs ( eg for missions!) through Library.Īn alternative soundset for BackGroundSet.OXPs can define their own engine sounds, countdowns, chatter and docking sequence textures.Improved visual effects for docking/launching, witch-space jumps and exits (only if shader support available).Background images for all standard GUI screens.Some throttles jitter when "off", causing "engine-revving" sounds. ![]() All natively supported sounds by Oolite.Radio chatter when in the aegis of the main station or flagged secondary stations.FX when docked on standard GUI ( General/Graphical User Interface) screens ( eg the F2, F3, - F8 screens).FX ( Sound eFfeCTS) engine sounds for player ships.(Not to be confused with HDBG which provides arrival screens on docking) It enhances the overall look and feel of the game and is expandable and configurable. BackGroundSet (BGS) comes with more than 130 sounds, images for all standard GUI-Screens and with visual effects for docking/launching & hyperjumping.
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